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The
casino game of Craps
is played with a set of two perfectly balanced dice with
each die having six white dots numbered 1 through 6. The
game is played by tossing the dice from one of the short
ends of the table to the other (make sure that both die
hit the opposite side wall of the table). Payoffs are made
based on the number combination displayed when the dice
come to rest.
On
craps,
the inside walls of the table are covered with a serrated
egg-carton like foam, designed to make the dice bounce around
to assure randomness. Each throw of the dice is called a
"roll". Players take turn rolling the dice, clockwise
around the table, and the player rolling at any given time
is called the "shooter". When a new shooter is
given the dice, his or her first roll is called the ""Come
Out"" roll. This begins a new series of craps
rolls by that shooter and lasts for as long as that shooter
continues to make winning rolls.
A
new game in Craps
begins with the ""Come Out"" roll. A
""Come Out"" roll can be made only when
the previous shooter fails to make a winning roll -- more
correctly known as "not making the "Point""
or "seven out". A new game then begins with a
new shooter. If the current shooter does make his "Point",
the dice are returned to him and he then begins the new
"Come Out" roll. This is a continuation of that
shooter's roll, although technically, the "Come Out"
roll identifies a new craps
game about to begin.
When
the shooter fails to make his or her "Point",
the dice are then offered to the next player for a new "Come
Out" roll and the game continues in the same manner.
The new shooter will be the person directly next to the
left of the previous shooter.
On
the "Come Out" roll, the "Pass Line"
bet wins if the shooter rolls a 7 or an 11. The bet loses
automatically if the shooter rolls 2, 3 or 12. This is known
as "rolling craps". If the shooter rolls 4, 5,
6, 8, 9 or 10 the shooter must roll this same number again
(to win) before rolling the number 7. Rolling any of these
numbers on the "Come Out" roll is called "establishing
the "Point". Any number so rolled is thereafter
referred to as the "Point".
Establishing
a "Point" is an event that happens as the immediate
result of the "Come Out" roll, unless that "Come
Out" roll results in 7, 11, 2, 3 or 12, in which case
more rolls must be made until a "Point" is established.
It
now becomes important to mention a device that looks like
a hockey puck called the "Puck". It is white on
one side and black on the other, and is used by the dealers
to identify the "Point". Once the shooter establishes
the "Point", the dealer will move this puck to
that "Point" number and turn it the white side
up. The puck stays on this "Point" until the shooter
either makes his "Point" or until he sevens out.
When the puck is moved to the "Don't Come" bar
12 area and turned black side up. The significance of this
device is only in tracking the game. White side up over
a "Point" indicates the game is in progress and
that this box number is the "Point". Black side
up means a new "Come Out" roll is about to take
place.
As
with all table games, you will begin by changing your cash
money into gaming chips. In Craps
you do this by throwing your money on the table and yelling,
"change". If the table is playing well there will
be a lot of people crowding around and a lot of noise, so
make sure you yell out. Also it is a good idea to wait and
ask for change between rolls of the dice.
In
Craps,
winning or losing depends on a variety of different possible
outcomes on any roll of the two dice. The two dice can produce
many different number combinations; some can be made several
ways, others only one way. For example, two dice can roll
the number 6 as follows: 5/1, 4/2, 3/3, 2/4 and 1/5. But
the number 2 can only be rolled one way: 1/1. Numbers such
as 6, which can be rolled several ways, don't pay as much
as numbers which can be rolled only one way, unless you
are betting that the number will be rolled in a specific
way, such has 3/3, known as "Hardways". All winning
payoffs are, therefore, determined by the frequency in which
any two-dice number combinations can be rolled. Generally
iIn craps,
the harder the combination is to roll, the more it will
pay, and vice versa.
Although
really taking advantage of the many betting options can
involve a considerable degree of mastery, in its simplest
form,
Craps is a game where players bet either
that the shooter will make his "Point" or that
he or she will not make their "Point". Betting
that the shooter will make his/her "Point" is
called betting "with the shooter" (also called
"betting right") and betting that the shooter
will not make his/her "Point" is called "betting
against the shooter" (also called "betting wrong").
To
bet with the shooter, you must place your bet in an area
marked ""Pass Line"", before the new
shooter rolls the dice. The so-called "Pass Line"
is a strip on the table layout marked by two lines roughly
two inches wide and it rims the entire table layout across
from the Box Man. To bet against the shooter, you must place
your bet in an area marked "Don't Pass". This
area is also a strip on the table layout and it rims the
table directly above the "Pass Line".
No
matter what stage the game is in, whether on the "Come
Out" roll, or in progress, you can jump in immediately
and place any bets. The only exception to this is the bet
called the "Pass Line" bet with odds", which
can be made only on the "Come Out" roll. You can,
however, bet with the shooter even while the game is in
progress by placing a "Pass Line" bet without
odds. Placing your chips halfway over one of the two lines
framing the "Pass Line" area does this.
Before
the new shooter rolls the dice on his or her "Come
Out" roll, there are a variety of bets that can be
made. The "Pass Line" and Don't Pass Line"
bet are the most common bets to make. Once the shooter establishes
a "Point", you can then place an additional bet
behind your "Pass Line" bet. This is called "taking
odds".
In
most casinos you can bet up to three times the amount of
your "Pass Line" bet. This is called "taking
full odds". Some casinos offer up to 100 times odds!
This simply means that you can bet up to 100 times the amount
of your "Pass Line" bet once a "Point"
has been established.
Betting
the "Don't Pass Line" is the exact opposite of
betting the "Pass Line". The "Don't Pass"
bet wins if the shooter rolls any craps; 2 or 3 (12 is considered
a push; the bet neither wins nor loses, merely stays in
limbo till a decision is reached on subsequent rolls) and
loses if shooter rolls a 7 or 11.
Once the shooter establishes a "Point" your "Don't
Pass" bet stays in action, win until the shooter rolls
a 7 or make his/her "Point". Therefore, a "Don't
Pass" bet wins if the shooter fails to make his "Point",
but loses if the shooter does make the "Point".
You can also take odds on a "Dont Pass" bet.
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