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Box
man:table supervisor who sits between the stickman and directly
behind the thousands of dollars worth of chips that the
casino keeps on hand at each craps table.
Dealer:is
responsible for all the bets made on his half of the table.
Whenever you want to make free odds, place, or lay bet in
a casino, you should give the money to the dealer at your
end of the table and he will make the bet for you.
Floor
men:are the people who are responsible for the games in
the casino. Floor men spent their time behind the tables
watching over the games.
Marker
Puck: plastic disks that the dealers use to mark the point
on the Craps
table. When the buck is turned so that the side
inscribed with 'off' is face up, then all free odds bets
have no action on the following roll of the dice.
Pit: is the area enclosed by all of the craps tables in
a casino. Floor men walk around in the pit and keep an eye
on the craps games in progress and the casino employees.
Stickman:
the casino employee who calls out the dice rolls and returns
the dice to the shooter. The stickman also is responsible
for the placing and paying the proposition bets.
Aces:
Betting that the next roll will be the total sum of 2.
Any
Craps: A bet that the next roll will be 2, 3, or 12. This
bet pays 7:1 and has a house edge of 11.1%.
3-Way
Craps: A bet made in units of 3 with one unit on 2, one
unit on 3, and one unit on 12. This is a horn bet without
the bet on 11.
Any
Seven: A bet that the next roll will be 7. This bet pays
4:1 and has a house edge of 16.7%.
Big
6: A bet that a 6 will be rolled before a 7 comes up. This
bet pays even money, and has a house edge of 9.1%. A place
bet on 6 pays 7:6 but is identical otherwise. The place
bet is preferred, having a house edge of 1.5% .
Big
8: A bet that an 8 will be rolled before a 7 comes up. This
bet pays even money, and has a house edge of 9.1%. A place
bet on 8 pays 7:6 but is identical otherwise. The place
bet is preferred, having a house edge of 1.5% .
Big
Red: Placing a bet on Any Seven.
Boxcars:
Betting on the 12.
Buffalo: Placing a bet on each of the Hardway and Any Seven.
Buy Bet: Giving the house a 5% commission in order to be
paid correct odds for a place bet. The buy bets on 4 and
10 allow the player to reduce the house edge from 6.67%
to 4% on these bets. Some casinos collect the commission
only on winning bets, while others collect it at the time
the bet is made.
Come
Bet: A "virtual pass line bet"; a bet made after
the come out roll but in other respects exactly like a pass
line bet.
Come
Out: Roll the first roll of the dice in a betting round
is called the "come out" roll. Pass bets win when
the come out roll is 7 or 11, while pass bets lose when
the come out roll is 2, 3, or 12. Don't bets lose when the
come out roll is 7 or 11, and don't bets win when the come
out roll is 2 or 3. Don't bets tie when the come out roll
is 12 (2 in some casinos; the "bar" roll on the
layout indicates which roll is treated as a tie).
Don't
Come: Bet A "virtual don't pass bet"; a bet made
after the come out roll.
Don't
Pass: Bet a bet that the dice will not pass. This bet can
be placed only immediately before a "come out"
roll. One result (either the 2 or the 12, depending on the
casino) will result in a push. House edge on these bets
is 1.40%. A Don't Pass bet can be taken down, but not increased,
after the come-out roll.
Double
Odds: An odd bet that is about twice as large as the original
pass/come bet. Some casinos offer higher odds, such as 5X
or even 10X odds.
Field
Bet: A bet that the next roll would be 2, 3, 4, 9, 10, 11,
or 12. This bet pays even money for 3, 4, 9, 10, and 11,
and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for
either the 2 or 12 (but not both), and some casinos may
make the 5 instead of the 9 a field roll.
Hard
Way: A bet on 4, 6, 8, or 10 that wins only if the dice
show the same face; e.g., "hard 8" occurs when
each die shows a four.
Hop
Bet: A bet that the next roll will result in one particular
combination of the dice, such as 2-2 (called a "hopping
hardway") or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the
same as a one-roll 2; other hop bets are paid the same as
a one-roll 11.
Horn
Bet: A bet that the next roll will be 2, 3, 11, or 12, made
in multiples of 4, with one unit on each of the numbers.
Horn
High Bet: A bet made in multiples of 5 with one unit on
3 of the horn numbers, and two units on the "high"
number (number 12). "$5 horn high eleven": $1
each on 2, 3, 12, and $2 on the 11.
Lay
Bet: A bet that a particular number (4,5,6,8,9, or 10) will
NOT be rolled before a 7 comes up. The casino takes 5% of
the winnings on these bets. The 5% commission is usually
taken up front, but some casinos take the commission after
the bet wins.
Lay
Odds: After a point has been established, the don't pass
bettor can place an additional odds bet that will win if
the original don't pass bet wins. The odds bet is paid at
the correct odds for the point, and is a fair bet with no
house edge. This also applies to a don't come bet. Making
this bets is referred to "laying the odds" for
your don't bet.
Line
Bet: A bet on the "pass line" or the "don't
pass line" is called a "line" bet. These
bets are placed at the beginning of the game, before the
"come out" roll. The shooter is required to make
a line bet in order to shoot the dice.
Little
Joe: A pair of twos or Hard 4.
Midnight:
Betting on the number 12 to appear on the next roll.
Odds:
Off an odd bets that are "not working". Odds bets
can be called "off" by the player at any time,
but are left on the felt until the bet is resolved. Also,
come odds bets are usually "off" during the come
out roll, unless the bettor asks to have the odds bets "working".
Come odd bets that are "off" will be returned
to the player if the line bet loses on the come out roll.
Don't come odds generally work on the come-out roll.
Pass
Bet: A bet that the dice will pass, also known as a "pass
line" bet. This bet is generally placed immediately
before a "come out" roll, although you can make
or increase this bet at any time. House edge on this bets
is 1.41%.
Parley:
Increasing a bet usually by double.
Place
Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10)
will be rolled before a 7 comes up. These bets are paid
at slightly less than correct odds, giving the house an
edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on 4/10.
Lay
Bet: A bet that a 7 will be rolled before the number you
are placing (4,5,6,8,9, or 10) comes up. The casino requires
you to lay slightly more than the correct odds, giving the
house an edge of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on
6/8.
Point:
If a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll,
then this number becomes the "point". The shooter
must roll the point again, before rolling a seven, in order
for the dice to "pass". A "come point"
is just the number that is serving as a point for a come
bet.
Right
Bettor: A player who bets that the dice will pass.
Press:
Adding your winnings to your bet.
Seven
Out: When the shooter rolls seven after a point has been
established. Control of the dice is transferred to the next
shooter. Another terms for this is "miss out."
You will sometimes hear players call this something else,
but we can't print those things here. This is often incorrectly
called "craps
out."
Shooter:
The player who is rolling the dice. The shooter must place
a "line" bet ("pass" or "don't
pass") in order to be eligible to roll the dice. Of
course, the shooter can place other bets in addition to
the required "line" bet. Most shooters (and players)
tend to play the "pass" line. Note that shooters
who make "don't pass" bets are not betting against
themselves, they are simply betting that the dice will not
"pass".
Single
0dds: An odd bet that is about as large as the original
pass/come bet. Some casinos allow "double odds",
or even larger odds bets.
Snake
Eyes: Betting on the number 2.
Vigs:
House commissions taken on a particular bet (like the IRS).
Working
Bets: That are "live" (i.e., can be resolved with
the next roll) are said to be working. Generally, place
bets, buy/lay bets, and come odds bets do not work on the
come-out unless you tell the dealers to "make them
work." All other bets (e.g., Hardway) work unless you
call them "off" (i.e., tell the dealers you do
not want them to "work").
World
Bet: A bet that the next roll will be 2, 3, 7, 11, or 12,
made in multiples of 5, with one unit on each of the numbers.
Wrong Bettor: A player who bets that the dice will not pass.
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